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Concise basic functions for slice skinned mesh in Unity3D; Accurately, Alternately, Asynchronously ; )

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![image](https://user-images.githubusercontent.com/55567874/126032371-81d4bef2-4416-4a68-8707-afbb0b8ed284.png)

You wrote that in SkeletonMeshSlicer.cs: wMax = hMax = Mathf.Infinity; wMin = hMin = Mathf.NegativeInfinity; But it should be that: wMax = hMax = Mathf.NegativeInfinity; wMin = hMin = Mathf.Infinity;...