UnitySkinnedMeshSlicer_3A
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Error in the code for cap UVs
You wrote that in SkeletonMeshSlicer.cs: wMax = hMax = Mathf.Infinity; wMin = hMin = Mathf.NegativeInfinity;
But it should be that: wMax = hMax = Mathf.NegativeInfinity; wMin = hMin = Mathf.Infinity;
It's why you get a so bad texture effect in the caps.
What a legend! Thank you so much for spotting this, I've been trying to fix those UVs for a whole day without any success.
No problem, nice to know it helped !