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Error in the code for cap UVs

Open Entretoize opened this issue 3 years ago • 2 comments

You wrote that in SkeletonMeshSlicer.cs: wMax = hMax = Mathf.Infinity; wMin = hMin = Mathf.NegativeInfinity;

But it should be that: wMax = hMax = Mathf.NegativeInfinity; wMin = hMin = Mathf.Infinity;

It's why you get a so bad texture effect in the caps.

Entretoize avatar Nov 22 '22 09:11 Entretoize

What a legend! Thank you so much for spotting this, I've been trying to fix those UVs for a whole day without any success.

GuillaumeBonvin avatar Jan 05 '23 15:01 GuillaumeBonvin

No problem, nice to know it helped !

Entretoize avatar Jan 06 '23 08:01 Entretoize