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Mixed Reality Editor

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(not sure if this is done, I'm "making notes" but not looking at the code this weekend) When I navigate, I should be able to pass an object as "payload"...

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Part of me thinks, NO, we don't want to coddle people by downloading huge files and fixing them. On the other hand, we can print gratuitous warning in the console...

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images: memory size Models: bounding box, center point, radius (computed from bbox), number of textures, total texture size, asset size, number of poly's, number of triangles, list of animation names...

including creating and destroying image anchors (although we could probably do that directly by looking in `document.` for the classes, for our Magic Book use cases.)

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I'm in the 3D view, I've position my viewpoint somewhere, I look at a geolocation or image asset, I switch back, and the view is completely reset. I understand why...

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The color property sheet should optionally use the native color picker

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One of the students wants to do this: - have an object that is in most scenes - have it move around campus, to specified points The issue is that...

In the editor views, when you change a property to a script or to an object, it gets "sent to all other editors." That's great when editing/debugging. When I'm running...