MowFord
MowFord
Just scanned the codebase and found most usage of `queryEntitiesByName` to be on init of things, some on despawn, a couple `onGameHour` and one within `onMobFight`: 
ah good point  the engage listener is what fires off the ambush ability. Let me clarify the issue: you can outrun the ambush ability, so the flow is as...
video of it in action: https://imgur.com/1qNQtAs note i got stuck on the invisble tuchulcha, but the armored hunter i was able to get by and i was able to out...
correct, it only breaks if you outrun the ability, because yea the logic to unhide, etc is in the code that only executes when the dmg is done. This is...
this is [implemented](https://github.com/LandSandBoat/server/commit/1ffa00a448f66f902e55d772db2527138ad6919b)
I actually ran into this bug while testing the fix in [this](https://github.com/LandSandBoat/server/pull/5531) The issue here appears to be due to `LoadAutomaton(` calling `LoadAutomatonStats(` and resetting PPet, but most pets don't...
https://github.com/LandSandBoat/server/blob/base/documentation/player_traits.txt for trait IDs
Correction it wasn't comparing the old effect id, it was comparing the current roll power, i.e. Chaos power 6 is, etc. Regardless, it wasn't using the roll count
This is resolved in https://github.com/LandSandBoat/server/pull/5406 and crash fixed in https://github.com/LandSandBoat/server/pull/5608
isn't the message a bit erroneous since it is technically a valid slot, just doesn't have a valid item? Would it not be better to just suppress the console log...