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Design-agnostic node system for scripting game’s flow in Unreal Engine

Results 19 FlowGraph issues
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…and add missing forward declarations and includes to fix unity compile issues Main branch of unreal removed `FEditorStyle` stating that `FAppStyle` should be used instead and I was hitting a...

Just leaving an idea Having quick actor ref in flow graph makes development super fast and straightforward

new feature

Currently, adding regular pins like `Stop` or `Reset` to nodes with numbered pins (where users can add numbered pins) might have issues because of such places in code. ![image](https://user-images.githubusercontent.com/5065057/185738287-0f111353-84a7-462a-a9bf-0891af13fd3d.png) Return...

improvement

There are plans but there's no reliable timeframe. It's not obvious which way to choose as a proper solution for all (at least most of) the projects. It could be...

new feature
research
editor

1. Requires engine change, allowing filtering Asset Search by file types - i.e. ignoring search in materials when only need Flow Graph results. 2. Add shortcuts and UI allowing to...

engine change
new feature
editor

Idea by Discord user Fipa "i.e. In the FlowGraph asset editor details panel, have a button next to any flow tag, to search for objects with them in the level....

new feature
editor