Sam Keightley

Results 22 comments of Sam Keightley

Would it be worth also changing the name of the repo as well? The issue seems to currently still exist in a different form in the first line of the...

In my research in looking into creating a Vulkan rendered for this, I've found RedProjects/XRayEngine which already has a Vulkan implementation. https://git.s2ue.org/RedProjects/XRayEngine. I'd suggest looking at what they have and...

Scratch my last recommendation to use RedProjects renderer and crediting them, I've found a better solution. This project's issues with rendering in general can be solved by using bgfx https://github.com/bkaradzic/bgfx....

> It will take proportional if not a bigger effort to integrate bgfx or any other solution. > I think we should stick with Vulkan. I respectfully disagree. bgfx if...

> Also this is a big architectural decision that I think @Xottab-DUTY and core maintainers could take. That would be correct, that is why this discussion is beginning here before...

> > Also this is a big architectural decision that I think @Xottab-DUTY and core maintainers could take. > > That would be correct, that is why this discussion is...

I consulted https://dev.to/funatsufumiya/comparison-of-c-low-level-graphics-cross-platform-frameworks-and-libraries-58e5 before recommending bgfx and noticed LLGL as well, but looked at each repo and chose bgfx because it seems more active and has alot more contributors. Saying...

Its funny because in software development, any bug could be considered a feature:P I kid though. I see, Would it be an acceptable solution to seek to have this behavior...

When they throw the scope at you you should take damage and begin bleeding:P Jokes aside, From a gameplay perspective. I think just leaving them attached on the weapon would...

Thanks for pointing me in the right direction, still getting familiar with the source so would have taken me a while to find it:)