Moritz Brückner

Results 27 issues of Moritz Brückner

Previously, the distraction mode was active when the sidebar wasn't visible, so the addon didn't work well for users that have their sidebar hidden. Now, the current state is saved...

needs: changes

**Name of the lexer** Haxe **Code sample** ```haxe package my.package; using my.package.SomeStaticExtension; class Test {} ``` **Additional context** Removing the line starting with `using` solves the issue. Unfortunately I can't...

bugfix-request

Possibly related to https://github.com/armory3d/armory/pull/2305. Some logic node updates for nodes with rotation sockets fail, for example in https://github.com/armory3d/armory_examples/tree/master/logic_mouselock: ``` A node of type LNRotateObjectNode in tree "NodeTree" failed to be...

bug
logic nodes

Minimal GLSL example: ```glsl #version 450 #define BUFFER_SIZE 16 uniform float radius[BUFFER_SIZE]; out vec4 fragColor; void main() { fragColor = vec4(radius[1], radius[1], radius[1], 1.0); } ``` The radius array looks...

**Is your feature request related to a problem? Please describe.** When using a `readonly image2D` uniform in a shader with `imageStore()`, there is currently no way of binding a specific...

**Describe the bug** When using a render target instead of a "regular" image as a `writeonly image2D` uniform in a compute shader on Krom (Windows), the texture is not bound...

**Describe the bug** Original issue: https://github.com/armory3d/armorcore/issues/17. When locking an RGBA128 texture in Kha/Krom on d3d11, the application crashes. The reason for this seems to be that `kinc_g4_texture_lock()` returns null when...

Double forward slashes in paths seem to be interpreted as directories with empty names in `haxe.io.Path.normalize()`: ```haxe class Test { static function main() { trace("Have:", haxe.io.Path.normalize("ProjectDir/Sources//../Assets")); // Have: ProjectDir/Sources/Assets trace("Want:",...

When targeting Hashlink, the expression `n >>>= 1` does not assign a new value to `n` if used inside of a while loop, which may cause an endless loop like...

Consider the following Haxe code: ```haxe class Main { public static inline var maxLightsCluster = getMaxLightsCluster(); static function main() { trace(maxLightsCluster); } public static inline function getMaxLightsCluster(): Int { #if...