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This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.

Results 8 Godot-PerfBullets issues
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Hey, I wanted to try it in a fresh project, so I used the internal AsserLib to get this one but it fails to load. This is the error output:...

Not sure if theres a way to do it, but I would like the bullet texture to all be oriented towards the camera at the same angle, instead of rotating...

when i set the start_mode to manual, then call set_manual_start(true) everyframe the spawner just spawns bullet every frame and not taking the firerate into account. is this intentional or is...

but im also not completely sure about that either since it might just be spawning spawner nodes from a sub-scene might be the reason but i have tested with it...

Hey, is it possible to change the direction of an individual bullet after a given time? For example, changing Vector2 after 2s ![exa](https://github.com/Moonzel/Godot-PerfBullets/assets/87659929/a0014416-c2ef-47a5-afcf-3032747c1225)

When I try to export the project it gives this error: Failed to open addons/PerfBullets/bin/spawner.windows.template_release.x86_64.dll It's happens when i'm trying to export project withoun debug console. With debug console it...

The problem is shown in the following figure,When the player's orientation changes, all bullets change position and direction: ![Screenshot 2024-09-24 202829](https://github.com/user-attachments/assets/aa543992-9a2e-4e6a-ade1-9a7c363e58da) ![Screenshot 2024-09-24 202923](https://github.com/user-attachments/assets/2164ce7d-5db8-4435-bc07-ff15f9f9e124) ![Screenshot 2024-09-24 202931](https://github.com/user-attachments/assets/0dd8cde8-85f3-4ad9-9ae5-c55ec502cf43)

I want to deal damage to the player when the player touch a bullet but I didn't Understand how the bullet_hit signal work should I use result ? how do...