Godot-PerfBullets
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im not completely sure why but it seems like changing things about spawners inside of the code causes the game to crash
but im also not completely sure about that either since it might just be spawning spawner nodes from a sub-scene might be the reason but i have tested with it inside and outside a subscene and it still crashes before godot can print any errors or anything like that. below is an unlisted video on my channel of this problem occuring.