Moogie

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If you could read through the game's original rendersystem.cpp, display.cpp and ddraw.cpp, would that be helpful at all? If so, is there any way to contact you privately?

Same here. The log says "Using encryption key 'Default' [00000000000000000000000000000000]" for some reason, and then goes on to error with "Unable to create backend graph using the default graph settings...

Thank you, I really appreciate the help and I hope it's not too bothersome for you to entertain what is essentially just a newbie developer asking game design questions. With...

This is incredibly helpful, thank you so much for taking the time. I'll read through this a few times and experiment with it, and will let you know how I...

What do I do about transitions being triggered multiple times in the same frame? I send the "target_acquired" event to set the Travelling parallel state going, and while this works,...

That's what I had, but I had a print in the handler to tell me when a target was being acquired and it was triggering multiple times per frame before...

That's good to know. I'm actually quite glad this is a bug and not just me being a dummy, lol! It looked like it should have worked and yet wasn't,...

Apologies, I deleted that comment as I was mistaken. There's no problem.

Is this not supposed to work? ![image](https://github.com/user-attachments/assets/3cabf6c9-c0a1-46d1-901c-52cfa9c720e7) All of those transitions specify events, except the last one which has a "randf() < 0.50" expression guard. It was my understanding from...

Hey again. I'm going to close this issue, as I don't think I'm going to be continuing to use the addon for the time being. After spending several days with...