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A new custom Tomb Raider engine based on TR5 engine

Results 137 TombEngine issues
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The weather should get more interaction accordingly, that when raindrops hit objects, that they bounce off, move better with the wind and much more. Of course, also that the wind...

Enhancement

https://youtu.be/qC5KtatMcUw Light that interacts with objects and other things and casts shadows accordingly, Lara surfaces dazzle if they are smooth and much more.

Enhancement
Renderer

Vasa asked if this feature could be added, seem like it was removed long ago, it could be added as an option, it's not a important feature.

Enhancement

I am trying to apply the animated textures to a static. So I took the first texture of the animation range and imported it into wadtool. Then I applied it...

Enhancement
Renderer

I'm opening this issue in order to get FMVs added into Tomb Engine in a similar way as is on TRNG

Enhancement

A cool feature in TRNG that could be ported to TEN: allow (with trigger/nodes) to swap the horizon mesh with another one in the wad. Actually a meshswap node exists,...

Enhancement

In TRNG it's possible to push rolling balls, but in TEN should be cool if a rolling ball can be push and pull, better than in TRNG. Maybe, if the...

Enhancement
UI

# Feature: Adding new skinned meshes to TEN engine ## Descriptions: The objective of this project is to introduce skinned meshes into the TEN engine, enhancing character models' realism and...

Enhancement
Todo
Renderer
TombEditor
Asset Issue

I suggest to plan forthcoming Lua collision interface here, and to collect all features that it must implement. First off, we must decide how to implement collision polling in a...

Lua

I've seen that the teleport works, but the teleporter and the trigger must be in the same room, or Lara will get stuck.. https://github.com/MontyTRC89/TombEngine/assets/58694282/5cde2a03-7b4b-47d3-873a-a7ac377acd8d