TombEngine
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Apply animated textures to objects.
I am trying to apply the animated textures to a static. So I took the first texture of the animation range and imported it into wadtool. Then I applied it to the static mesh. The static mesh is showing the textures in the editor but when I compile the level its a black object.
The same results are visible on animated texture as well. Sometimes it crashes the game. This has been repeated using a brand new wad and level.
Test.zip
Animated textures on objects and static meshes is not supported in TEN. It is a known limitation, and @MontyTRC89 (responsible for renderer) is aware of that.