Tomb-Editor
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Tomb Editor
TR5 Cyborg meshswap object "Meshswap1" from Red-Alert.TRC-Level copies itself to the "Meshswap1" slot instead of the "Meshswap_Hitman" slot.
WadTool's animation editor has an Animations menu and a Frames menu in its menu bar:   The timeline has a contextual menu:  The animations list has no contextual...
WadTool's animation editor allows you to copy and paste a selection of frames of an animation. However, it requires that you first select the frame(s) you want to copy, and...
In _Level Settings_, _Sound Infos_ tab: For each sound entry, add a "**Preview**" button. This would help quickly check which sound you have loaded exactly in your level. Also an...
In _Level Settings_, _Object Files_ tab: For each Wad, add a "**Browse**" "**Reload**" and "**Edit**" buttons, just like we have already in the _Sound Infos_ tab (without removing the "Show"...
When right-clicking an object on the map, we could have 2 new menu entries: - "Edit animations in WadTool" - "Edit skeleton in WadTool"  (I'm interested in the animations...
When you want to add/edit a Flipeffect animcommand in a TEN wad, the 3rd field (Condition) is always greyed out:  It doesn't happen with the TR4 game version. I...
State names are borrowed directly from TrCatalog.xml, just like animation names. Animation names can be edited and saved in the object. States however, are not editable, they're in TrCatalog.xml and...
TombExplorer allegedly had an exception when going to level settings after creating a new level. He didn't provide further details though. 
@Kubsy and TombExplorer reported that very rarely, TE can throw an exception and refuse to copypaste object, saying that "object already belongs to another room". After that, copied object would...