Tomb-Editor
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Tomb Editor
Currently inside the settings dialog we do not support drag and drop of files. Seems like a time saver, who likes to navigate in file dialogs anyway.
Currently we only sort entire rooms but not the content within rooms. I suggest to sort the polygons inside rooms occasionally. We can sort them along the camera direction and...
Seems much easier than having to press buttons. Nice workflow would be if you could then open multiple *.wad2 files and just drag drop some objects from one to the...
TR1X will now allow to draw the skybox, object slot 184 in TR1 wad is used for the horizon. TE should draw the horizon in the editor and make xml...
I am currently building a level in TE with the TEN Engine, which contains many objects. Some time ago, when I displayed all the rooms, it stalled or jerked. Now...
Bug fix in `Create timer with global event set` node and use of variables to simplify code reading
Why does there have to be a single room left when deleting all rooms, I think we can make the active room property `nullable` and not render anything at all...
In the case of sphere volumes, "Reset scale" does not restore the default sphere size. Instead, the sphere will be really tiny.
Two questions about the node editor: 1. As far as I can see, there cannot be two or more inputs to a node. I mean, I can draw only one...
I'd like to merge three new nodes for Tomb Editor: - "Activate camera" : Activate camera placed on the map. - "Attach camera to moveable" : Attaches game camera to...