Tomb-Editor
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TE: Performance problems with detailed levels
I am currently building a level in TE with the TEN Engine, which contains many objects. Some time ago, when I displayed all the rooms, it stalled or jerked. Now it also stutters when only ‘Draw Portals’ are displayed, and the textures are also displayed incorrectly.
I hope you can optimise the whole thing here so that I can work better again. Unfortunately, it's a bit impractical when you can't display the rooms so well.
Hardware: Prozessor: AMD Ryzen 7 5800X 8-Core Processor RAM: 32,0 GB GPU: AMD Radeon RX 6800 XT, Driver 24.7.1 Windows 11 Pro 64 Bit 23H2 Version
https://www.youtube.com/watch?v=X0SHQ6VtOhc