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Tomb Editor

Results 147 Tomb-Editor issues
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- [ ] `454 TIGHTROPE_FALL_LEFT` and `457 TIGHTROPE_FALL_RIGHT` incorrectly call sound `0104: TR4_HK_Stop` instead of sound `0939: TR5_Lara_Tightrope_Fall` (ID 104 was probably inherited from TR5) - [ ] `40 WALK_BACK`...

bug
easy
Tomb Engine Base WAD Issues

I have a sound source on my test map, which happens to be empty (no idea why it's there, probably an error from my part): ![image](https://github.com/MontyTRC89/Tomb-Editor/assets/12445716/e842f494-3a27-4ea1-b746-72817c5568c3) I made a few...

bug
low priority

Currently, TIDE just copies and overwrites existing files in system scripts folder in TEN projects, when projects are updated. However, it may happen that a system script split happened between...

bug
TombEngine

Diagonal walls like these, where the floor subdivision is tilted downwards, cause the triangle in front of it to be sloped: ![image](https://github.com/MontyTRC89/Tomb-Editor/assets/20436882/5e2277f2-e122-450b-bc79-63bfe7710fd0) ![image](https://github.com/MontyTRC89/Tomb-Editor/assets/20436882/0b8052a4-9ebb-4384-9837-1ec02d459fc6)

bug
high priority

TR1 has multiple Scion objects that seem the same but function differently in game. This causes a crash for custom levels in TR1X at least. Here's the Scion object numbers...

Apparently moving objects with gizmo just became slower. Someone needs to do some proper testing on this before we can call this an actual issue.

low priority
needs investigating

Adds 2 new animation sound conditions for TEN as discussed on Discord. Could maybe change the UI depending on the game version of the wad2.

Add a sun bulb property, which allows placing them further away from the owner room to create effects like this: ![image](https://github.com/MontyTRC89/Tomb-Editor/assets/20436882/ef390dba-90c1-498a-b199-97c2b21b4c35) If the sun bulb is in the void above...

enhancement
new feature
low priority

We should allow the user to select a different default texture for each part of the geometry. Imo the context menu should look like this: ``` Use as default texture...

enhancement
low priority

https://github.com/MontyTRC89/Tomb-Editor/assets/111427436/c8a5af4e-7b1f-4707-9c2d-70b4f24142a5 As seen when applying textures on triangular steps the texture rotations are incorrect. with or without texture coordinates fix.

bug