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Triangular steps receive wrongly rotated textures even with tex coordinates on

Open GeckoKid-JW opened this issue 10 months ago • 2 comments

https://github.com/MontyTRC89/Tomb-Editor/assets/111427436/c8a5af4e-7b1f-4707-9c2d-70b4f24142a5

As seen when applying textures on triangular steps the texture rotations are incorrect. with or without texture coordinates fix.

GeckoKid-JW avatar Mar 29 '24 12:03 GeckoKid-JW

I've done some testing and it seems that this issue mainly happens when the room has been rotated or mirrored, am I right?

Nickelony avatar Apr 07 '24 12:04 Nickelony

I don't think so! I didn't rotate the room itself, just the triangle splits.

GeckoKid-JW avatar Apr 08 '24 15:04 GeckoKid-JW