MonoS
MonoS
On what generation of CPU did you tested it?? IIRC older model than ivy bridge still use 128bit operation on 256bit register resulting in less ucache fill but same performance...
In fact you were right, at least for hard-thresholding there is no benefit for using AVX, probably it's all due to the frontend because while newer instruction may double up...
I've redid the ffabs trick on the c version, now it doesn't break aliasing rules and appear to be also faster than the previous solution. At least for hard thresholding,...
Yes, you're right, even if GCC didn't deleted it, some other may do (but i don't think so). I'll try some thingzzz, and let you know
Here an example of video INS17.STR[0] This is how it is converted right now https://user-images.githubusercontent.com/801011/227200980-572c391a-14a1-4dfc-ba12-e6cde68338fe.mp4 This is with my settings https://user-images.githubusercontent.com/801011/227201022-4127bc12-2878-4e25-aed4-2e090c6ad4ab.mp4 This instead is an experiment i made using ESRGAN...
> I have checked the game and the aspect ratio and resolution of the original video is correct. I've also checked and found a different AR  This is a...
>The game itself initialises the screen at 320x240, so the aspect ratio is definitely correct I'll ask the devs of jpsxdec for that also, as the preview windows is not...
> I always thought it was supposed to reflect the number downloaded given the session, and if skipped, the counter shouldn't increment? In that case a different fix should be...
I second that request, I tried with a couple of users and this library download only the most recent image (i use JD to count the number of media btw)....
The problem is a bit different as i'm not hammering the API. For example i want to download media for this user, i launch the program and it download some...