Szilágyi Krisztián-Attila

Results 15 comments of Szilágyi Krisztián-Attila

I am also facing this issue. Everything works fine on Python and JAVA, but on NodeJS it gives pretty much random results. I have a suspicion that it uses a...

Update: I verified the recorded audio, and there isn't any problem with it. So I don't know why does vosk produce such bad results in JS.

It always seems to produce 'the', even though I was completely silent.

[output.zip](https://github.com/alphacep/vosk-api/files/9140973/output.zip) ``` play.exe -b 16 -e signed -c 1 -r 16000 .\output.raw ``` This is what I used, only for testing tho.

The result: ``` LOG (VoskAPI:ReadDataFiles():model.cc:213) Decoding params beam=13 max-active=7000 lattice-beam=6 LOG (VoskAPI:ReadDataFiles():model.cc:216) Silence phones 1:2:3:4:5:11:12:13:14:15 LOG (VoskAPI:RemoveOrphanNodes():nnet-nnet.cc:948) Removed 0 orphan nodes. LOG (VoskAPI:RemoveOrphanComponents():nnet-nnet.cc:847) Removing 0 orphan components. LOG (VoskAPI:ReadDataFiles():model.cc:248) Loading...

Log Level is set to 1, debug is enabled, everything else is untouched.

I see. Any idea on how to force it from code?

The weird thing is, the mic is set to 16 bit audio.

I have 2 options: - 2 channels, 16 bit, 44100 Hz - 2 channels, 16 bit, 48000 Hz