Moemod Hymei⭐

Results 18 comments of Moemod Hymei⭐

> Why not use engine input interface for WinRT instead? It does support mouse (if was not, it was bug in new engine, but it is fixed already) I have...

I wonder whether there is one way to automatically #include at the beginning and #include at end to warp everything into namespaces.

I have tested with old engine on surface pro x. The OpenGL performance is terrible on native arm64(at least on SQ1 chip), so it requires additional works. Three solutions: 1....

Here are one possible build config with vcpkg: 1. git clone https://github.com/MoeMod/CSMoE --recursive && cd CSMoE 2. git clone https://github.com/LuaJIT/LuaJIT 3rdparty/LuaJIT 3. install msvc 16.8+ with cmake support 4. install...

it should be working with gl-wes-v2. The UWP build = opengl1.1 -(wes)-> opengl es 2.0 -(angle)> directx 11

It occurs when current .bsp is in cstrike/maps but the game searchs .nav from csmoe/maps. Solution: move all the maps from cstrike/maps into csmoe/maps

Our 1.6 GB apk has tons of models and sprites to load. Peak memory usage is 6GB (PSS) on Android and 2.6GB (Xcode) on iOS. Newest phone including even chinese...

I can build Linux, macOS, iOS to 64bit without any problem. However, it seems that the current string pool doesn't support 64bit on Android or Windows. Hope that it can...

@mittorn I am still using NDK r12b to build the Android binary... maybe it's too outdated, and I will try with a newer one. For Windows, I feel it necessary...

> @MoeMod anyway, Windows does allow and will allow run 32-bit apps. > We already have problems with mods because of broken compatibility in GoldSrc: VGUI update in 2013 and...