Results 9 issues of Miyoglow

Adds new class 'Payload' built off of the character-menu-update branch. Tested and works with the latest helix ver. Combining `ix.charmenu.CreatePayload()` and `ix.charmenu.SendPayload(payload)` and the separation of the VGUI into a...

## Motivation: Developers for NutScript are numbered many, the limited, simple and (in my opinion) amateur design previously done for the credits page did not give the proper dues to...

There are some missing things, (on purpose or not /shrug) SAM integration doesn't have any CAMI privileges, the default `PlayerGiveSWEP`, `PlayerSpawnEffect`, `PlayerSpawnSENT`, `PlayerSpawnNPC`, `PlayerSpawnSWEP` don't use CAMI the `doorsettitle` command...

Currently when opening a vendor, the last vendor the player accessed has it's factions & classes lists set to instead of the new vendor, (the one the player is currently...

The `nut.log.add()` call in `nut.command.run()` is redundant as there is already a log in `nut.command.parse()` which in my opinion is a more logical place for it. (this will prevent two...

First steps to a command arguments overhaul, this will be an active draft PR. Just getting it started for now. The goals of this are mainly to make it simpler...

Instead of having the maintainers list be in the plugin file we can also put it in the cache, that way it can be updated for all servers whenever. I've...

Self explanatory. Adds a new convar `nut_wepselect_invert` which controls the direction of the weapon select scroll, also adds that to quick settings options with an English Locale only by default....

from commit: `target:getChar() assumes target exists, return earlier if it doesn't. get rid of duplicate string notification.` Secondly I want to make it known the reason I named this branch...