Kanna
Kanna
The "arrow" on some controls, like wing buttons and button groups is scaled wrong on custom styles with default exported values.  From looking, the default SpriteJson for the dropdown...
At this point mods are making too many buttons in for example the avatar full-screen menu, able to make it allow unlimited by making them scrollable alike other areas?
Configuring GitHub Actions for automatic source building on code changes would likely make your development much faster. Extremely interested to see this project brought back.
This means unpacked prefab avatars wont near-irreversibly lose meshes or objects, they simply just wont be uploaded to VRC.
Please add support for this, thank you.
A common issue with a few tools I've used, sometimes it adds only 3 and everything is fine, but also sometimes it will add 4 breaking VRChat and a controller....
*What's the idea?** I would like to be able to list all parameters on my avatar, not ones I modify or have saved only. The use case for this is...
Just like clickable contacts, it would be great for a grabbable physbones system. It would be great for troubleshooting them being ungrabbable in game, and troubleshooting complex toggle systems making...
Upon using the --fakeTrackers flag, either one of my controllers or both are made a fake tracker, it seems randomised upon restarting MR Portal and SteamVR. I can confirm this...
Due to the ~'s in the URL that vrc api depends on, it fails completely as they get blindly encoded.