MintPaw
MintPaw
It seems to work fine now targeting flash and html5 in openfl once the omiohx dependency is added. ``` haxelib run openfl build project_openfl.xml flash haxelib run openfl build project_openfl.xml...
What's the currently recommended method of creating a tree like component like [this](https://i.imgur.com/JLyRz0n.png), with modifiable textfields or other arbitrary components inside? Is it reasonable to nest Accordions very deeply?
Is this fixed? I get errors when trying to use center, I'm using the git master branch. https://i.imgur.com/SguAgxK.png
Yes, in fact you can [clone this project](https://github.com/MintPaw/haxeuiTest) and build with "openfl build linux -debug" and see the error.
That's actually the first thing I tried, setting them to false works, but setting them back true throws an error ``` Class cast error Called from haxe.ui.toolkit.containers.ListView::syncUI line 252 Called...
I was able to fix it using: ``` var newDS:ArrayDataSource = new ArrayDataSource(); for (c in _topEntry.children) newDS.add(c.dsEntry); _list.dataSource = newDS; ``` This works for now I guess, I'm guessing...
I'm having this issue as well with this. ``` public var x(default, set):Float = 0; public var y(default, set):Float = 0; public var scaleX(default, set):Float = 1; public var scaleY(default,...
I'm guessing this feature isn't well tested because it's not often used. But this collision filtering seems totally broken in my application. I can't prevent collisions between spheres/boxes and triangle...
Is there a way to adjust the timeout period? Whenever I'm not using the debugger I'd like it to fail gracefully rather than having it hang and have to comment...
Yes I use openfl, but changes of defines like that almost always cause completely rebuilds, I should set up a build system using multiple directories, or can you link me...