Miner239
Miner239
> Hiding information from the player, especially when it is an xp multiplier for both skills _and_ proficiency is bad. Proficiency xp gain doesn't drain focus but it is multiplied...
> Anything that ends up being "Read for 5 minutes then do push ups then start a craft then start singing a fire dance for morale buff" is something that...
> A very invasive overhaul like this needs a clear statement of desired outcomes and tests that assert those outcomes, like "expected time to gain each level in certain circumstances",...