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A highly customizable variable-based text HUD for Minecraft

Results 36 CustomHUD issues
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Adding conditionals for when the "forward", "backward", "strafe left", and "strafe right" keys would allow for showing what keys are pressed in the HUD, which is a feature many players,...

will-be-in-v4

The default config uses a line to show the tps & ping: `{{tps, "TPS: &e{tps}", "Ping: &e{ping}"}}` apparently, the last part for the ping is causing a "Disconnected" error when...

From the mod's description, [BadOptimizations](https://www.curseforge.com/minecraft/mc-mods/badoptimizations) will not calculate data if the debug hud is not open/rendering in order to cut down on lag. So, I'm guessing that the `{gizmo}` variable...

bug
will-be-in-v4

If possible, different versions that don't contain the text (e.g. "30/60 FPS", "X ms min/avg/max") with scaling as an option.

So currently I have 3 profiles that I use for different occasions. I wanted to try adding a fourth profile but when I did, it didn't show in the config....

will-be-in-v4

It would be nice to have the ability to get a result from a variable and use it as a condition for another. Like this:`{icon:[targeted_block_id]}`. I've tried to do this...

The documentation with texture icons is very vague, there's no mention of which directory it's supposed to read so it's practically impossible to guess where the texture can be accessed.

will-be-in-v4

This could be done with a flag requiring the worlds seed.

enhancement
will-be-in-v4

Would be a nice feature to have. :D