MindsEyeGames
MindsEyeGames
Unfortunately when testing this locally, it looks like the auto code gen made some errors in generating the new files? I am not sure if I followed the directions incorrectly,...
> I'll try to get to it this weekend Thank you **very** much! FWIW I have been trying to test these changes locally, updated this pull request with a commit...
Alright, I _think_ I understand the core issue - the union in the RemotePlayInput_t c struct needs to be very explicitly handled in C#. Took my best crack at fixing...
As an update, this did actually fix the c#c struct issues - have been able to play fully remote mouse + keyboard with it. (An unrelated bug in my integration...
Updated! I had to remove a duplicate struct declaration but other than that it appears to work fine! Sorry for the delay, was dealing with a number of things on...
> @MindsEyeGames How production-ready is your PR in its current state? I was hopping of using your branch as a substitute to the official merge/update till it will come on...