MillionthOdin16
MillionthOdin16
Stats now have the ability to be recounted like effects using the recount command. Stats and effects both show up with autocomplete. Mainly just mirrored the existing functions for recounting...
Just saw this and it seems pretty crazy. I don't know exactly where to put it, but figured is worth discussing. They claim significant performance gains and pretty crazy model...
Working version (draft) for #74 Trying to find a nice cross platform method of fetching info simply (and include dep versions) ex: ``` > npx envinfo --system --npmPackages --languages --IDEs...
I'd like to propose a future feature I think would add useful flexibility for users of the `completions/embeddings` API . I'm suggesting the ability to dynamically load models based on...
Installer doesn't check disk space of the target installation disk on Windows. It uses the default system disk. For example, if my system disk (C) has 3GB of space, but...
**Is your feature request related to a problem? Please describe.** This is mostly just a QOL request for brewing recipes **Describe the solution you'd like** I'm making brewing recipes and...
**Describe the bug** If a job is set to be hidden (not unlocked) by default, there is no way to make the job invisible to the player once their level...
The new Q-Filters paper introduces a **training-free** KV cache compression method with 32× compression and 99% accuracy on long-context tasks. It’s low-overhead and beats FP8 compression with **FlashAttention-compatibility**. Can vLLM...
Fixes #389 Update the `read` method in `PersistentDataHandler` to use `CompletableFuture` for asynchronous operations. * Change the `read` method in `PersistentDataHandler.java` to return `CompletableFuture` instead of `T`. * Remove the...
Add exception handling for `NoSuchMethodError` in the `getEnchantmentLevel` method of the `NewEcoFastItemStack` class. * Import `Logger` class for logging purposes. * Add a try-catch block to the `getEnchantmentLevel` method to...