Results 11 comments of Mikk

I am mostly looking for a converter. I've found an app for editing/creating .ass but then i cant port them to .ytt no apps or websites for it. Others format...

@wootguy i didn't want to open a new issue for this but instead add suggestion label or so. ![image](https://github.com/wootguy/bspguy/assets/76907702/069ee48b-3eb7-46f6-860d-9ea86208f72e) Would be cool as addition as well to show a BOX...

i may also add this for linking entities ![image](https://github.com/wootguy/bspguy/assets/76907702/f0cf4d5b-0b18-4a30-9dcd-ba0a012d9566) Also the recently new addition of J.A.C.K that is ``target_generic`` that works the same as target_destination but is used in JACK...

BSPGuy does show repeated BaseClasses when they're defined on only one Class type. For example a entity that is both Point and Solid class will share their values and BaseClass....

i've configured cmake to build the project somewhere else and yet there are cache generated on project/build that i have to delete the folder every time i want to commit...

> An entity should not be both Point & Solid. A entity can work as both, the model only defines if its solid and do things depending on that, an...

Let's say i have a entity that is both a point entity and a brush entity, The game code just checks if it's a BSPModel and make the entity behave...

J.A.C.K and i guess Hammer does as well ![image](https://github.com/UnrealKaraulov/newbspguy/assets/76907702/79b27e23-0b53-486f-add4-9e66ea3909a0) ``` @SolidClass base(Targetname, Target) = test : "Test" [ ] @PointClass base(Targetname, Target) = test : "Test" [ radius(integer) : "Radius"...

Doesn't seems to, i am using the example i previously sent. it is using the information of the first one loaded(not hullsizes nor radius shown), and if i open the...

Sorry, i completely forgot, no, the problem still remains ![image](https://github.com/UnrealKaraulov/newbspguy/assets/76907702/3e39b9be-214e-49b0-9199-4ed66ba48235) ![image](https://github.com/UnrealKaraulov/newbspguy/assets/76907702/2d6e83b7-2e48-45bc-b4bf-1681793a1b7e) you can test by yourself with the FGD i previously sent in [here](https://github.com/UnrealKaraulov/newbspguy/issues/66#issuecomment-1849034980)