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Scott Adams adventure toolkit: compile, decompile and play 80s-style adventure games

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Make crystal.sck compatible with ADVENTUR/CMD and BeebScott: (i) move all auto actions _above_ all non-auto actions; and (ii) add explicit _unconditional_ actions for GET HONEY and DROP VASE (in addition...

Per [your reference guide](https://github.com/MikeTaylor/scottkit/blob/master/manual/reference.md#results) >* `look` -- Redisplays the description of the current room, the obvious exits and any visible items. This is done automatically whenever the player moves (with...

The compiled version of the following example from the [Adventure System manual](https://intfiction.org/t/scott-adams-interpreter-discrepancies/48864/41) (page 2-23) works as expected with PerlScott or with [ADVENTUR/CMD](https://intfiction.org/t/scott-adams-interpreter-discrepancies/48864/7), but fails when played with the ScottKit interpreter:...

This issue is written up in full, with screenshots, on intfiction.org: [https://intfiction.org/t/scott-adams-interpreter-discrepancies/48864/98](https://intfiction.org/t/scott-adams-interpreter-discrepancies/48864/98) Yet another discrepancy in the behaviours of various Scott Adams interpreters. There's a problem in the way that...

I think this should say "1.6.0": [https://github.com/MikeTaylor/scottkit/blob/460deaf8d8411379c9a6855f85c7420b6894465c/bin/scottkit#L39](https://github.com/MikeTaylor/scottkit/blob/460deaf8d8411379c9a6855f85c7420b6894465c/bin/scottkit#L39) ❓

auraes has put some time into [trying to get Ghost King running](https://intfiction.org/t/ghost-king-a-scott-adams-literary-adventure-diversion-s-a-l-a-d/45775/14) on the original Scott Adams interpreter (v8.5) for TRS-80 and has highlighted some areas where SK's output is...

In trying to solve my own problem from #37 by reducing the number of printed messages, I've run into an oddity with the "condition has 6 conditions" error and the...

I'm running into a problem where certain printed strings are appearing out-of-order and with substitutions of other strings from elsewhere in the code (generally from the first block of strings,...

It would be helpful to clearly document that `:` is the "always true" condition. It's clear enough when digging through example code like Crystal of Chaos, but a quick mention...

At present, if an action or occurrence has too many instructions associated with it, the ScottKit compiler will automatically break it into a sequence of actions, all but the last...