Mikael Mollberg
Mikael Mollberg
> A good approach is managing the ads on an autoload, that's the way I do and it works fine. You'll lose the ability to edit the AdMob node properties...
> @MikaelMollberg maybe [this issue](https://github.com/Shin-NiL/Godot-Android-Admob-Plugin/issues/62) can help you. I had just missed setting is_real to false... Thanks anyway. Very thankful that this plugin exists.
I also have this issue. Hoping it gets resolved with the PR above. > I have to restart my computer to get rid of the blocked port. Signing out and...
This would be great to have