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 If a mesh has randomly flipped face normals like in the above image (with some facing inward and some facing outward) then bounded vertex selection between two separated vertices...
If--at the end of running maya_edge_select--we set an active edge, then Shift+Double clicking on an edge that is already selected triggers the loop selection logic because we can't track DE-selections...
Title. If you have a selection, such as an edge, and it is the active edge, and then you Shift + Double Click on empty space in the viewport it...
The Merge Tool uses Blender's built in `bpy.ops.mesh.merge` for the case of vertex merging, which has an option to correct UVs. We should use it. Add it as a checkbox...
1. In vertex edit mode, select a vertex. 2. Activate the merge tool. 3. Click empty space in the scene. Observed Result: The vertex remains selected. Expected Result: The vertex...