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![image](https://user-images.githubusercontent.com/4467749/95253255-233feb80-07ec-11eb-8c4e-51684e473245.png) If a mesh has randomly flipped face normals like in the above image (with some facing inward and some facing outward) then bounded vertex selection between two separated vertices...

bug
help wanted

If--at the end of running maya_edge_select--we set an active edge, then Shift+Double clicking on an edge that is already selected triggers the loop selection logic because we can't track DE-selections...

bug

Title. If you have a selection, such as an edge, and it is the active edge, and then you Shift + Double Click on empty space in the viewport it...

bug
wontfix

The Merge Tool uses Blender's built in `bpy.ops.mesh.merge` for the case of vertex merging, which has an option to correct UVs. We should use it. Add it as a checkbox...

enhancement

1. In vertex edit mode, select a vertex. 2. Activate the merge tool. 3. Click empty space in the scene. Observed Result: The vertex remains selected. Expected Result: The vertex...