Miepee

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I can't reproduce making "not responding by rapidly clicking on the progress bar window". Neither on scr_text, nor on bigger scripts that take longer to decompile.

@TheGodLoser is this still an issue with action builds?

This is more or less a duplicate of what Nyako (and others) wanted here: https://github.com/krzys-h/UndertaleModTool/issues/827#issuecomment-1095512889

Aware that it is draft, but still (mostly) fixes #555

Has this been fixed with Jacky's commits?

@Bunjee10 did you try this with the cutting edge builds? https://github.com/krzys-h/UndertaleModTool/actions/workflows/publish_gui.yml

Might be wrong, but depending on the error, the lib already aborts loading the data file, considering that after realignment, the data file becomes likely useless anyway, I don't think...

Personally think that the approximate version should be shown in General Info (or in a another new tab?) rather than the title along with all the other extra stuff that...

> being in the window title would help with easily spotting which GM versions the tool's having issues with. Well, if a game fails to load, then the window title...

The tool does allow all of the values to be edited (except for language, that one needs to be edited via lib). Reason why they're grouped together is probably convenience...