UndertaleModTool
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Wrong decompilation - infinite loop
gml_Object_obj_spamton_neo_enemy_Step_2 : line 47
The decompiler completely fails and decompiles nonsense like
var _temp_local_var_5 = 6
if (6 <= 0)
{
}
not to mention this code will cause an infinite loop when compiled, and will softlock the game.
That should decompile as repeat (6). It has trouble with repeat loops.
Has this been fixed with Jacky's commits?
Yes.