Michał Mamona
Michał Mamona
I had the same problem with MSVC, but in my case when I use CMake I could't set "Use library Dependency Inputs" flag in the Visual Studio project's linker properties....
Hi, this is the issue mentioned here: https://community.intel.com/t5/Graphics/Kena-Bridge-of-Spirits-Water-Glitch/td-p/1603888 There's also a yt video how the flicker looks like. The flicker is visible both on dx11 and dx12 but I captured...
I tested it on Windows on Arc A770
Yeah, I've seen it used for BatmanAK where when it detects Intel it just closes the game. I was wondering which is better in that case but I guess hideIntelGpu...
I changed it to hideIntelGpu = True and it works. It's better because it tunes the dxvk behavior just for Intel. Thank you for suggestion :)