Michele

Results 57 issues of Michele

VL only supports 1.2 not 2.x. Any contribution to support SDL 2 is welcome. https://www.libsdl.org/download-2.0.php

- ~~wxWidget 3.x support (https://github.com/MicBosi/VisualizationLibrary/issues/172)~~ - ~~Rename vl::TextureSampler to vl::TextureImageUnit~~ - ~~Removed extraneous deprecated TexParameterOverride dead code~~ - ~~Textures: fix construction (https://github.com/MicBosi/VisualizationLibrary/issues/130)~~ - ~~Textures: various updates (https://github.com/MicBosi/VisualizationLibrary/issues/189)~~ (maybe later) -...

- ~~Rename vl::TextureSampler to vl::TextureImageUnit~~ - Update vl::TexParameter with latest specs - glTexBufferRange() support + GL texture buffer test example - Support [Sampler Object](https://www.khronos.org/opengl/wiki/Sampler_Object) (sampling params associated to texture image...

Priority-High
VL3F

They seem to have moved all the documentation and broke all the links with no redirects! Git repo here: https://github.com/KhronosGroup/OpenGL-Refpages --- eg. http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml redirects to https://www.khronos.org/registry/OpenGL-Refpages/gl4/xhtml/glLineWidth.xml (404 error) but is...

https://github.com/AcademySoftwareFoundation/openexr/

Create a sample implementation of the (dual?) depth peeling algorithm for order independent transparency rendering. References: http://research.microsoft.com/pubs/70307/tr-2006-81.pdf http://on-demand.gputechconf.com/gtc/2014/presentations/S4385-order-independent-transparency-opengl.pdf http://developer.download.nvidia.com/SDK/10/opengl/src/dual_depth_peeling/doc/DualDepthPeeling.pdf http://www.eng.utah.edu/~cs5610/handouts/order_independent_transparency.pdf

VL3F

We should have a couple of fun examples showing how to use Bullet physics library. Fun ideas - Simple car racing example with terrain and fun car types - Bridge...

Priority-High
VL3F

To be done after VL 3.0 architectural simplification. Basically it should be relatively easy to make a VL version of: https://github.com/KhronosGroup/glTF-Sample-Viewer Tons of models available under various licenses to test....

Priority-High
VL3F

Solidify VL volume rendering capabilities building a VL/wxWidget volume rendering viewer: - GDCM/dat file loading - Transfer function editing per volume - Multiple (non intersecting?) volumes - Volume instancing. Each...

Priority-High

Example of how to use VL to render scene offscreen and retrieve image & manipulate scene via JavaScript/WebSockets/Image link.