Miłosz Kosobucki

Results 18 comments of Miłosz Kosobucki

Small suggestion: a free form text field like "Description" or "Notes" would also be fine. People come and go in our lives and some small note on who are we...

I worked around by going into Charm after restart, then going to Window -> Activity Editor where I double click the last task and click "now" next to "End". Then...

The WIP branch from @aambrosano is located here: https://github.com/o3de/o3de/compare/development...aambrosano:o3de:10961-animgraph-use-context-menu-options-for-node-groups

@hultonha It probably needs some more work before PR can be opened. Not sure if it will be me who picks it up. Depends on who's done first with their...

> Fantastic, thanks for providing videos. Have you done more adhock test with adding/removing the parameters?(while the inspector widget still opens) Hey, I did some more clicking around inspired by...

> > Fantastic, thanks for providing videos. Have you done more adhock test with adding/removing the parameters?(while the inspector widget still opens) > > Hey, I did some more clicking...

Seems that the CI errors are due to some problem with the build process itself. Like multiple compiler processes writing to the same files for some reason. https://jenkins.build.o3de.org/blue/organizations/jenkins/O3DE/detail/PR-12694/3/pipeline

I managed to eliminate one error in tests by using a static c-style array instead of a static vector.

Hey @hultonha warnings from static initialization are gone. The only one left is from non-static allocations in this method: ```cpp BlendGraphMimeEvent* BlendGraphNodePaletteTreeItem::CreateMimeEvent() const { return IsEnabled() ? new BlendGraphMimeEvent(FromQtString(m_typeString), FromQtString(GetName()))...

> I think that might be the problem more than the new itself in that call maybe? 🤔 I think so as well, the log complains not only about the...