Stanislav Demyanovich
Stanislav Demyanovich
Привет! Отделил ресурсы редактора от всех прочих ресурсов, чтобы можно было из проекта игры запускать редактор без всех ресурсов сэмплов, вот таким образом: `${URHO3D_HOME}/bin/Urho3DPlayer${EXE_POSTFIX} "Editor/Scripts/Editor.as" -w -s -pp "${GAME_DIR}/bin" -p...
Added the ability to install signals as a library and to look for it using find_package(FTengSignals), etc.. United everything under one umbrella CMake-project. Targets are FTengSignals::Signals, FTengSignals::TestApp, FTengSignals::Benchmarks.
Hi! These days CMake became a de-facto standard for building and distributing C/C++ projects. Also, like most C++ programmers, i hate autotools/automake and don't know anyone who uses clib in...