GodSVG
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An application in early development for creating simple vector graphics. Built in Godot.
@Vovkiv something happened with the ukrainian translation?
I don't know if anyone else does this, but I often find myself grouping related tags, and currently the only options for adding new tags adds them at the very...
Draft because I used the new Godot 4.3+ API so this will only work with Godot 4.3+. Follow-up to #643. This is not just about clicking buttons in the menu,...
If you import an SVG that is too big for GodSVG to handle, it will save that file path and try to load it. This makes the program forever unusable...
Cubic beziers, shorthand cubic beziers, and quadratic beziers are annoying to work with because of how the control handles overlap with the beginning or the end. We should implement a...
The core infrastructure refers to the native handling of the SVG text, the TagSVG representation of it, and the ways these implementations hook into the different places in the editor....
XMLNode ---> UnknownXMLNode, CommentXMLNode, CDataXMLNode, TextXMLNode, Tag This would allow to preserve these things in SVGs. None of them have an effect on rendering, although text nodes can be relevant...
GodSVG problems on mobile: - [Critical] **Color picker freezes app**: probably the shaders. - Input problems: - [Critical] Interacting with **path commands is broken**. (In the inspector) - No pinch...
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 To get to commands of : - deleting (2clicks) - converting (3clciks) - adding (3clciks) we could reduce 1 click for every action if we took out this commands...