MetaFight

Results 11 comments of MetaFight

I'm going to assume this project is abandoned. I'll probably make my own fork and distribute an updated nuget package at some later date. Probably when I have some free...

I found downgrading `mgcb` to version 3.7.0 fixed the issue, but unfortunately this left my pipeline artifacts in an unusable version.

Thanks for the nudge in the right direction. I had a quick look at the mg-e code and it looks like the dependence on Color.TransparentBlack has already been removed. I'll...

I've made some progress with this. I'm able to build and use Tile content with the following component versions * `Monogame.Extended.Content.Pipeline` built from the latest source * `dotnet-mgcb` v3.8.1.303 *...

Are you asking about the `Monogame.Extended.Content.Pipeline.dll` file? I put it with my other project external dependencies. I used the content editor to add a reference to it. I think there's...

I know this issue hasn't been active in a while, but I just wanted to express an interest in this as well. Here's my use case: I have just dumped...

Heya. Thanks for your suggestions. I'll be honest, they both seem overly complicated to me. I'll just modify my tile/map dumper to dump a large bitmap with the full level...

@moser96 I agree, naming them would be useful. The Windows 10 Feedback app already has a few entries for this suggestion. You should find them and upvote them.

@mzomparelli Sorry, but your self-promotion feels a bit heavy handed and in poor taste. Another project's issue tracker really isn't the place for ads.

https://github.com/craftworkgames/MonoGame.Extended/issues/783#issuecomment-1239998020 Indeed it does. When I checked there wasn't a new build and MonoGame 3.8.1 wasn't supported yet.