MetLob

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The issue has been implemented in PR #39

Hi, in Nitro formats i find this problem in Coraline game: http://www.coreline.ru/files/Multimap.zip Also, in customs or raw formats in several games: Pokemon (Platinum etc), Magical Starsign, Ys I DS (JP)....

Yea, simple multiplying by 8 expand 31 to 0xF8, but we must get 0xFF. This is true. For correct expand 31 to 255 we must multiplying by 255 in begin...

This is my old works from winter 2017-2018. Sorry for hiatus. This branch tested on russian translation project of Shantae (DSi): http://coreline.su/metlob-ft-friends/#projects/15/ and Famicom Wars (English patch): https://drive.google.com/open?id=1A5Mmz8qZQqLqJD5cLOVtoHyYxLjacznU

Also I added Tools\Arm9 Compress+Decompress for using this in DSi mode (for hash recalc). But this didn't use in the standatd DS mode. This methods can be using for the...

@RocketRobz If title ID has been changed (before to Tinke open) then all hashes must recalc. This hashes need to decrypt TWL ARM7/9 sections. If you changed ID in Tinke...

@RocketRobz Hi. I fixed this. It was Secure Area problem. GameCode is key for SA encryption and I had to re-encrypt SA section for encrypted arm9.bin

Yea. I think about this about 2 months ago. But how do you order colors that 8x8 pixels of 1 tile has colors of 1 palette index? Sorry for my...

The Issue #7 is a part of this problem.

This is in development and will be fixed in later.