Merlin

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You may have a prefab named that which you need to update. You can try re-migrating the old version of your project that VCC leaves. This issue doesn't seem relevant...

I'm aware of this issue and how it's not great, but it's an Udon construct that enforces the linkage to serialized programs currently. Typically messing with things like the GUIDs...

It should be fine since the U# program assets only contain intermediate data excluding the script reference which shouldn't change after you create the asset. It will take a compile...

This is known and will have partial handling eventually but can't have full handling due to boxing obscuring the user type.

Yeah that's the plan to generate arrays, you can make a PR for it if you want it before I get around to it. If you do, note that enums...

Only equality and inequality are handled for enums at the moment

User defined value types don't really work in Udon at all currently. It'd just incur a massive overhead any time you attempted to use them because they'd need to fake...

🤔 the program asset was already passed as context to that error? Changing the text to be more specific is fine, but introducing an overload that takes U# program assets...

It does point to the asset properly when I've tried it, is there some repro for it not working?

I can get it to repro _sometimes_ with that, it looks more like Unity's Context only works if there aren't multiple errors pointing to the same thing in a row...