MennoVink

Results 14 comments of MennoVink

I tried to get this to run in the cube example but it's configured to disallow debugging so not sure how to recreate it there. Here's what i've got so...

I'm running on macOS 12.6 mbp early 2015 which contains an Intel Iris Graphics 6100. I was ment to [link](https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442997-addcompletedhandler?language=objc) this instead, but you got the point anyhow. Just leaving...

> Interesting idea. Upon first review, this sounds fairly dangerous, and I'm not sure how we'd even sync this. > > `MTLCommandBuffers` are transient objects, and are pooled in a...

👏 thanks, it cleans up some code quite nicely just creating one barrier and recording it for both QFs

Thank you for the quick answers! Makes sense that the command line would need to be changed when it explicitly requests debug, but realistically i would like to not use...

@spencer-lunarg My expectations may be different from yours, so it's up to you to decide which issues to fix and which ones to ignore. In my view the proposed solutions...

In my own apps i do something like this before i start using vulkan, copy it as you please ``` static bool SetEnvVar( char* envVarString ) { #if defined( MEVI_WINDOWS...

I have a similar issue in 8.0.6 I need to have an area of my application renderable by my metal based graphics engine. To achieve this i have a custom...

Thank you for your response. I'll provide some more details which hopefully clears it up a bit. I am **not** trying to share contexts for parallel usage on multiple threads....

I'm going back to a single (non thread_local) context on a single thread. Should i be able to call `ImGui::NewFrame` + `ImGui::Render` on one other thread still or how would...