MenacingMecha

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Hmm. I mean if it also happens with the default shader with extreme settings, I think we can safely classify this as an engine bug. I'm not sure what's causing...

> Hi @MenacingMecha, why not provide shaders as addon (under an `addons/psx-n64-shaders` directory), you can provide it on godot asset library and exclude models or demo scenes from export ?...

Example of separate demos causing duplicated labour: https://github.com/MenacingMecha/godot-n64-shader-demo/commit/f9ee31d2b98f6519d080e3dcbbaa129cdac8870c https://github.com/MenacingMecha/godot-psx-style-demo/commit/a44c55cdcee1aeaa28b0afa38cb4aea84b730a8e

> Sorry, I may have strayed off topic by adding the notion of addon 😅 No, not at all - it's something I didn't think about, and would be a...