MenacingMecha
MenacingMecha
Hmm. I mean if it also happens with the default shader with extreme settings, I think we can safely classify this as an engine bug. I'm not sure what's causing...
> Hi @MenacingMecha, why not provide shaders as addon (under an `addons/psx-n64-shaders` directory), you can provide it on godot asset library and exclude models or demo scenes from export ?...
Example of separate demos causing duplicated labour: https://github.com/MenacingMecha/godot-n64-shader-demo/commit/f9ee31d2b98f6519d080e3dcbbaa129cdac8870c https://github.com/MenacingMecha/godot-psx-style-demo/commit/a44c55cdcee1aeaa28b0afa38cb4aea84b730a8e
> Sorry, I may have strayed off topic by adding the notion of addon 😅 No, not at all - it's something I didn't think about, and would be a...
Hi, code all looks fine, but don't 100% understand the use case; could you talk me through it? Is there something about Crocotile exports that don't play nicely with the...
Yes, this will be updated for 4.4 when it's fully released, it's an update like that I was waiting for. Outside of a PR, will hold off for the time...
With the dither pattern being a texture (https://github.com/MenacingMecha/godot-n64-shader-demo/blob/master/shaders/psxdither.png), this is definitely something that can be achieved. Do you have a better example of how this dither pattern looks? I can't...