MemoriesIn8Bit

Results 9 comments of MemoriesIn8Bit

Thank you for taking a look at this. Took me the better part of ta day to get a reliable repro of this and I am still not sure if...

@jrouwe Thank you so much for looking into this. I must admit, while I try to keep up, some of the more technical details escape me. I understand the repro...

Hah! I noticed a similar effect in my game as well, but since my game involves a lot of relatively complex concave colliders I assumed it was related to that....

@jrouwe Yeah this value I am setting extremely low - it's at 0.0001 right now. Otherwise the edges of my marble tracks can easily get the marble to get stuck...

I for one would be happy to test such a change out on my project and report back on how it works. I'm no stranger to compiling GodotJolt from source....

Alright, it's a bit late, so my testing is limited, but I gave it a quick go. Using the - I think - proposed settings of @jrouwe : ![image](https://github.com/godot-jolt/godot-jolt/assets/166986685/baa456ed-3a51-4b5b-ad7e-9fded1b5cbee) And...

I think you're right, sorry. Either it was a fluke or I didn't observe the marble long enough to notice. EDIT: Turns out my repro case had Shape Margins turned...

This is incredibly informative. And yes, for the most time in this game, most marbles will always be moving and is sitting still, then only temporary - in which case...

I'd like to chime in to the discussion and add to @FineWolf 's report. I have the same issue. And I can confirm that it also occurs with the proprietary...