Melvyn May

Results 4 issues of Melvyn May

As per these conversations: https://discord.com/channels/460295137705197568/1250865746494619650/1348280720832991262 https://discord.com/channels/460295137705197568/1250865746494619650/1440247289879986268 `B2_API b2ShapeId b2CreateChainSegmentShape(b2BodyId bodyId, const b2ShapeDef* def, b2ChainSegment* chainSegment);` ``` b2ShapeId b2CreateChainSegmentShape(b2BodyId bodyId, const b2ShapeDef* def, b2ChainSegment* chainSegment) { float lengthSqr = b2DistanceSquared(chainSegment->segment.point1, chainSegment->segment.point2);...

I don't use the Box2D body name as I can use user-data to give it context but it uses 32-bytes so I've essentially removed it with some defines. Would it...

As per the conversation here: https://discord.com/channels/460295137705197568/1250865746494619650/1431172850638786630 Also, I'm curious if using such as capsule when creating a shape proxy or via the mover is still fine or may cause problems....

Many of the joints including the b2_motorJoint, b2_ignoreJoint and b2_distanceJoint, draw a line-segment from the local frames of both bodies. Unfortunately this can add a lot of distracting visual noise....