Mehar
Mehar
> It spends a big amount of time trying to install 2 things I can't quite remember right now, but one of them is for .net support and the other...
Publicly, the path forward for Xbox One and Series support is Win32, GDK, and an ID@Xbox membership. > For developers building Xbox One games today, Win32 + GDK is a...
Upon further investigation, this issue may only impact certain hardware and device emulator configurations. On devices where the crash does occur it can be replicated as follows, 1. Create a...
I can replicate both the fullscreen SDL and game.Exit() crashes in the attached sample and a new project (Alt + Enter to fullscreen and Alt + F4 to close are...
Since this is our defacto NativeAOT thread, another possible issue we'll have to deal with to add support. Attempting to publish a Windows SDL build with NativeAOT enabled will show...
In your project's GameSettings, what version of OpenGL is your project set to?
Hi, I haven't had a chance to properly debug this at a source level yet and I don't know if anyone else has either. If you need Stride and iOS...
Hello @Arktische, are you sure you were getting the same errors originally in your Stride iOS project? Specifically regarding the missing namespaces?
My two cents: The DefaultGraphicsProfile changes are fine but I think removing support entirely might be more appropriate for a bigger release (i.e., 4.3) instead of a minor 4.2.x update....
Event Viewer log, ``` Application: MyGame.Windows.exe CoreCLR Version: 8.0.324.11423 .NET Version: 8.0.3 Description: The process was terminated due to an unhandled exception. Exception Info: System.TypeInitializationException: The type initializer for 'Stride.Core.IO.VirtualFileSystem'...