Megamouse

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I think this worked fine when I fixed it. Maybe it's a driver issue? It's broken now even when I try the build that fixed it.

no. you just have to wait for the build to finish: https://dev.azure.com/nekotekina/nekotekina/_build/results?buildId=10714&view=logs&j=f31c9f97-4411-58e7-49ac-fc73f645e6b6

I remove the options from the dropdown again. It seems like they aren't really supported yet.

Games don't report the "p" or any readable string in the param.sfo. It's just something I assumed when I added it years ago. They just say "I can do 480"....

The resolution dropdown is not really meant for selecting a render resolution, we have the resolution slider for that. It's just telling the game that a TV with that capability...

on windows you have to move the slider with the mouse before you can use the arrow keys. maybe you did it differently?

that sounds like a qt bug. You should try building a small example and open an issue on their tracker (or maybe there already is one)