Jordy Sleeubus
Jordy Sleeubus
Not specifically an issue with vehicle_contact_sync_radius nor something that would happen normally. Basically, you leave the radius in which you are a syncer before the vehicle hits the bottom of...
To add to my previous comment, the vehicles are not actually useless. If you move them on the server in range of a syncing player (or use setElementSyncer to do...
Old bug so might have been fixed in the meantime. Ideally we'd confirm that it was either never a problem or that a commit did indeed fix it. Could argue...
@ArranTuna Could you pitch in on this? I know it's been 5 and half years since you've written this, and I don't know if you had written the underlying bug...
> > I think it's false report not worth to waste time to find out why it was reported since we have so much bugs xd I wouldn't see this...
> > @ArranTuna Could you pitch in on this? I know it's been 5 and half years since you've written this, and I don't know if you had written the...
How exactly would this be helpful to identify malicious users? I personally don't see a point in this
> > How exactly would this be helpful to identify malicious users? I personally don't see a point in this > > In my opinion, too many changes to that...
A common trend I'm seeing between all these MTADiag reports is the following crashes: P1: bad_module_info P2: 0.0.0.0 P3: 00000000 P4: client.dll_unloaded P5: 1.6.0.22388 P6: 65bebc14 P7: c00001a5 P8: 002f6f9d...
> what about [`getPedTask`](https://wiki.multitheftauto.com/wiki/GetPedTask)? On that note, onClientPedTaskChange could be a nice event. However, there's a lot of work left to be done with the task system to get to...