Jordy Sleeubus
Jordy Sleeubus
Yeah, I think I'm going to commit to the rewrite. I pretty much have the entire base finished (spawning of the players, hay bales and rocks are spawned and hay...
> > I created a design that keeps the basic concept of the old Splash, but presents it in a more modern look. Above the loading bar, there is a...
If added it would be nice this could also be disabled. This way custom text can be added to the signs.
Even Sphene - which depends on actions being shown as quickly as possible - handles its vehicle explosion logic server-side. For the sake of security let's make it so the...
> Edit: I may have worded it pretty badly, so here's an example: There are 2 players, A and B, you are player A. If player B is the syncer...
I've done some initial digging and it looks like the explosion itself gets synced. The server then appears to sync that explosion further but will first put the vehicle into...
> > Yeah... In a more secure world, client should not be able to use functions like setElementHealth, setElementPositon, blowVehicle on elements if he aint the explicit syncer of said...
> > Maybe chat should be rewritten as default resource instead? Just like scoreboard is implemented as resource. Modern mutliplayer mods have chats implemented as external scripts. > > By...
Question: is that projectile ever really created in this scenario?
> more like a game bug Not exactly, a bug implies that it wasn't intentional. However, if the explosion happens immediately there's never a need to create a projectile, which...