Meerkov

Results 103 comments of Meerkov

One possible reason you may be seeing instruments of size "0" as the first instrument, is that at least from what I've read on other bugs, an empty instrument is...

The information that I can find, and from reading the code, is that "Offset" is simply just a misnomer. The documentation calls these offsets, but they are clearly described as...

You can hack in a fix for this by changing line 274 of Matcher.cpp ```c++ if (instrsets.size() == 1 && sampcolls.size() == 1) { ``` Change it to ```c++ if...

The sample collection is legit. The audio file produced by using the above hack results in a near perfect match to the audio available on youtube (the reverb and volume...

> Do you get different results from "Create collection manually"? (the feature is only present in Qt builds) I'm currently building the WTL build, I think. I don't have any...

Ok I just checked: Manually creating a user-defined collection using the QT version does allow export. Basically a VAB that doesn't belong to any collection can't be exported.

Consider trying it again with https://github.com/vgmtrans/vgmtrans/pull/283 once it's pulled in. If that doesn't work, please provide more detailed explanation of what you need to do to reproduce the issue, and...

Please see the attached raw files: [SND.zip](https://github.com/vgmtrans/vgmtrans/files/8558843/SND.zip)

I looked into this even more, and I've now got it generating 228 SampColls, and I still can't make it make any sound, in any combination. (Maybe it's a single...

This sounds similar to the same issues I'm working on with other PS1 games not being able to export to SF2. My hunch is the parser for the original VAB/VAG...